{"id":776,"date":"2021-03-10T18:39:07","date_gmt":"2021-03-10T18:39:07","guid":{"rendered":"https:\/\/www.terc.edu\/edge\/?page_id=776"},"modified":"2026-03-13T12:56:45","modified_gmt":"2026-03-13T12:56:45","slug":"publications","status":"publish","type":"page","link":"https:\/\/www.terc.edu\/edge\/about-us\/publications\/","title":{"rendered":"Publications"},"content":{"rendered":"\n

2026 Publications<\/strong><\/h2>\n\n\n\n

Rowe, E., Almond, Russell G., & Almeda, Ma Victoria. (2026). Validating game-based learning assessment of students\u2019 computational thinking practices using Bayesian networks and machine-learning based detectors. Journal of Research on Technology in Education<\/em>, 58(1), 14-31. https:\/\/www.tandfonline.com\/doi\/epdf\/10.1080\/15391523.2025.2590018<\/a><\/p>\n\n\n\n

2024 Publications<\/strong><\/h2>\n\n\n\n

Alstad, Z. & Dahlstrom-Hakki, I. (March, 2024). Co-Designing Augmented Reality Interventions to Support Executive Function for Neurodiverse STEM Students.<\/em> Practitioner report presented at the 14th<\/sup> International Learning Analytics & Knowledge Conference (LAK24), Kyoto, Japan.<\/p>\n\n\n\n

Asbell-Clarke, J., Dahlstrom-Hakki, I., Voiklis, J., Attaway, B., Barchas-Lichtenstein, J., Edwards, T., Bardar, E., Robillard, T., Paulson, K., Grover, S., Israel, M., Ke, F., & Weintrop, D. (2024). Including neurodiversity in computational thinking. Frontiers in Education<\/em>, 9<\/em>. https:\/\/doi.org\/10.3389\/feduc.2024.1358492<\/a><\/p>\n\n\n\n

Dahlstrom-Hakki, I. (May, 2024). NeuroVivid: A BCI Camp Designed With and For Neurodivergent Youth<\/em>. Tech demo presented at the 2024 NSF ITEST PI meeting, Alexandria, VA.<\/p>\n\n\n\n

Dahlstrom-Hakki, I. (July, 2024). The Use of Sensor Data to Support Neurodivergent and Underserved Learners in Real World Contexts. <\/em>Session Chair and presenter at the 2024 International Mind, Brain and Education Society (IMBES) conference, Leuven, Belgium.<\/p>\n\n\n\n

Dahlstrom-Hakki, I., Alstad, Z., Asbell-Clarke, J., & Edwards, T. (2024). The impact of visual and auditory distractions on the performance of neurodiverse students in virtual reality (VR) environments. Virtual Reality, 28<\/em>(1), 29. https:\/\/doi.org\/10.1007\/s10055-023-00933-6<\/a><\/p>\n\n\n\n

Dahlstrom-Hakki, I., Rowe, E., Asbell-Clarke, J., & Almeda, M. (2024). Exploring the Viability of Using Eye Tracking to Detect Neurodivergent Learners\u2019 Implicit Learning in a Physics Game. Computer-Based Learning in Context<\/em>, 6<\/em>(1), 24\u201340.<\/p>\n\n\n\n

Ke, F., Liu, R., Sokolikj, Z., Dahlstrom-Hakki, I., Israel, M. (2024). Using eye-tracking in education: review of empirical research and technology. Education Tech Research Dev<\/em>. https:\/\/doi.org\/10.1007\/s11423-024-10342-4<\/a><\/p>\n\n\n\n

2023 Publications<\/strong><\/h2>\n\n\n\n

Dahlstrom-Hakki, I. (November, 2023). NeuroVivid: A BCI Maker Experience for Neurodivergent Youth<\/em>. Poster and tech demo presented at the 2023 CIRCLS convening, Alexandria, VA.<\/p>\n\n\n\n

Dahlstrom-Hakki, I., & Alstad, Z. (October, 2023). Exploring the Use of LLMs in Educational Spaces.<\/em> Talk presented at ÆßÉ«ÊÓÆµ\u2019s 2023 Board of Trustees Retreat, Cambridge, MA.<\/p>\n\n\n\n

Edwards, T., Attaway, b., Dahlstrom-Hakki, I., & Barchas-Lichtenstein, J. (October, 2023). Nothing About Us Without Us: How to<\/em> Co-design with and for Neurodivergent<\/em> Learners.<\/em> Talk presented at the 2023 Annual Conference of the International Society for the Design and Development of Education (ISDDE), Boston, MA.<\/p>\n\n\n\n

Edwards, T., O\u2019Brien, S., Kilgallon, E., Lougen, D., Belton, G., Bruzzese, N., & Dahlstrom-Hakki, I. (December, 2023). Youth Panel: Neurodivergent Learners’ Perspectives on Co-Design, Their Roles, and Its Importance<\/em>. Panel presented at the 2023 AISL convening, Alexandria, VA.<\/p>\n\n\n\n

2022 Publications<\/strong><\/h2>\n\n\n\n

Almeda, M., Asbell-Clarke, J., Robillard, T., Bardar, E., Edwards, T., & Dahlstrom-Hakki, I. (2022, April 21-26). Include Neurodiversity in Foundational and Applied Computational Thinking. In I. Dahlstrom-Hakki, Emerging technologies for supporting neurodiverse learners<\/em> [Conference symposium]. AERA Annual Meeting. San Diego, CA. https:\/\/tinyurl.com\/yyyluy88<\/a><\/p>\n\n\n\n

Alstad, Z., Belton, G., Dahlstrom-Hakki, I., Edwards, T., Hagberg, I., Hoder, K., Larsen, J., Scheff, B., & Soltero, D. (2022, June 15-17). Co-designing a STEM-based VR game for and with neurodiverse learners <\/em>[Poster presentation]. Games+Learning+Society Conference 2022, Irvine, CA. https:\/\/sched.co\/1024F<\/a><\/p>\n\n\n\n

Alstad, Z., Edwards, T., & Dahlstrom-Hakki, I. (April, 2022). Exploring Neurodiverse Perspectives on the Design of Virtual-Reality Environments.<\/em> Paper presented at the 2022 annual meeting of the American Educational Research Association (AERA), San Diego, CA.<\/p>\n\n\n\n

Alstad, Z., Dahlstrom-Hakki, I., & Edwards, T. (2022, June 15-17). Environmental brightness, clutter, and hue game preferences among neurodiverse versus neurotypical players<\/em> [Poster presentation]. Games+Learning+Society Conference 2022, Irvine, CA. https:\/\/sched.co\/102mX<\/a><\/p>\n\n\n\n

Alstad, Z., Edwards, T., & Dahlstrom-Hakki, I. (2022, April 21-26). Exploring neurodiverse perspectives on the design of virtual-reality environments. In I. Dahlstrom-Hakki, Emerging technologies for supporting neurodiverse learners<\/em> [Conference symposium]. AERA Annual Meeting. San Diego, CA. https:\/\/tinyurl.com\/y4w49vwm<\/a><\/p>\n\n\n\n

Asbell-Clarke, J., Dahlstrom-Hakki, I., Edwards, T., Bardar, E., & Robillard, T. (2022, June 15-17). Scaffolding Zoombinis: Adding executive function surrounds to the popular, classic game <\/em>[Poster presentation]. Games+Learning+Society Conference 2022, Irvine, CA. https:\/\/sched.co\/102mg<\/a><\/p>\n\n\n\n

Asbell-Clarke, J., Barchas-Lichtenstein, J., Dahlstrom-Hakki, I., Edwards, T., & Ke, F. (October, 2022). INFACT: Including Neurodiversity in Foundational and Applied Computational Thinking<\/em>. Talk presented at the 2022 Education Innovation and Research (EIR) Project Directors and Evaluators Technical Assistance Meeting: A Path to Innovation.<\/p>\n\n\n\n

Asbell-Clarke, J., Robillard, T., Edwards, T., Bardar, E., Weintrop, D., Grover, S., & Israel, M. (2022). Including neurodiversity in foundational and applied computational thinking (INFACT). In SIGCSE 2022: Proceedings of the 53rd ACM Technical Symposium on Computer Science Education V. 2<\/em> (pp. 1076). Association for Computing Machinery. https:\/\/doi.org\/10.1145\/3478432.3499044<\/a><\/p>\n\n\n\n

Dahlstrom-Hakki, I. (April, 2022). Emerging Technologies for Supporting Neurodiverse Learners.<\/em> Symposium Chair and Discussant at the 2022 annual meeting of the American Educational Research Association (AERA), San Diego, CA.<\/p>\n\n\n\n

Dahlstrom-Hakki, I., Christodoulou, J., Romeo, R., D\u2019Mello, S., Alstad, Z., & Asbell-Clarke, J. (2022, July 21-23). Neuro\/cognitive research to inform neurodiverse education.<\/em> [Conference symposium]. 2022 International Mind, Brain and Educations Society\/EARLI SIG22 Conference. Montreal, QC. <\/p>\n\n\n\n

Dahlstrom-Hakki, I. & Wallace, M. L. (2022). Teaching statistics to struggling students: Lessons learned from students with LD, ADHD, and Autism. Journal of Statistics and Data Science Education, 30<\/em>(2), 127-137. https:\/\/doi.org\/10.1080\/26939169.2022.2082601<\/a><\/p>\n\n\n\n

Edwards, T., Larsen, J., Dahlstrom-Hakki, I., Alstad, Z., Belton, G., Hagberg, I., Hoder, K., Scheff, B, & Soltero, D. S. (June, 2022). Co-Designing a STEM-based VR Game For and With Neurodiverse Learners.<\/em> Poster Presented at the 2022 Games+Learning+Society (GLS) Conference, Irvine, CA.<\/p>\n\n\n\n

Edwards, T., Asbell-Clarke, J., Barder, E., Dahlstrom-Hakki, I., & Robillard, T. (June, 2022). Scaffolding Zoombinis: Adding Executive Function Surrounds to the Popular, Classic Games.<\/em> Poster Presented at the 2022 Games+Learning+Society (GLS) Conference, Irvine, CA.<\/p>\n\n\n\n

Moon, J., Ke, F., Sokolikj, Z., & Dahlstrom-Hakki, I. (2022). Multimodal data fusion to track  students\u2019 distress during educational gameplay. Journal of Learning Analytics, 9<\/em>(3), 75-87. https:\/\/doi.org\/10.18608\/jla.2022.7631<\/a><\/p>\n\n\n\n

Moon, J., Ke, F., Sokolikj, Z., & Dahlstrom-Hakki, I. (2022, April 21-26). Multimodal data fusion to detect students’ cognitive-affective states during educational game play<\/em> [Poster presentation]. AERA Annual Meeting. San Diego, CA. https:\/\/tinyurl.com\/yyubo8ee<\/a><\/p>\n\n\n\n

2021<\/strong> Publications<\/strong><\/h2>\n\n\n\n

Almeda, M., Asbell-Clarke, J., & Rowe, E. (2021, April 8-12). Differentiating between unproductive and productive persistence in an educational game using behavioral data. In I. Dahlstrom-Hakki (Chair), Remote Measures of Attention and Affect: Online Data Collection in the Age of COVID-19<\/em> [Symposium]. American Educational Research Association (AERA) Annual Meeting, Virtual. https:\/\/convention2.allacademic.com\/one\/aera\/aera21\/index.php?cmd=Online+Program+View+Paper&selected_paper_id=1682652&PHPSESSID=mssihe36e92lhrcc6tpd0jm0k0<\/a><\/p>\n\n\n\n

Almeda, M. & Asbell-Clarke J. (2021). Scaffolding executive function in game-based learning to improve productive persistence and computational thinking in neurodiverse learners. In X. Fang (ed.), HCI in Games: Serious and Immersive Games. HCII 2021. Lecture Notes in Computer Science, vol 12790<\/em> (pp. 155-172). Springer. https:\/\/doi.org\/10.1007\/978-3-030-77414-1_12<\/a><\/p>\n\n\n\n

Asbell-Clarke, J., Rowe, E., Almeda, M., Edwards, T., Bardar, E., Gasca, S., Baker, R., & Scruggs, R. (2021). The development of students\u2019 computational thinking practices in elementary and middle-school classes using the learning game, Zoombinis. Computers in Human Behavior, 115,<\/em> 1-14. https:\/\/doi.org\/10.1016\/j.chb.2020.106587<\/a><\/p>\n\n\n\n

Dahlstrom-Hakki, I., Edwards, T., Larsen, J., Alstad, Z., Belton, G., Lougan, D., & Santana, D. (2021). Inclusive VR through inclusive co-design with neurodiverse learners. In 2021 7th International Conference of the Immersive Learning Research Network (iLRN)<\/em> (pp. 1-5). IEEE. https:\/\/doi.org\/10.23919\/iLRN52045.2021.9459322<\/a><\/p>\n\n\n\n

Dahlstrom-Hakki, I. (2021, April 8-12).  Remote measures of attention and affect: Online data collection in the age of COVID-19<\/em> (Chair) [Symposium]. American Educational Research Association (AERA) Annual Meeting, Virtual. https:\/\/convention2.allacademic.com\/one\/aera\/aera21\/index.php?cmd=Online+Program+View+Session&selected_session_id=1682649&PHPSESSID=7ch3251rjou4otg8tqdrvi73de<\/a><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n

Dahlstrom-Hakki, I. (2021, April 8-12). Remote measures of attention and affect: Online data collection in the age of COVID-19. In I. Dahlstrom-Hakki (Chair), SIG-Advanced technologies for learning paper and symposium sessions<\/em> [Symposium]. American Educational Research Association (AERA) Annual Meeting, Virtual. https:\/\/convention2.allacademic.com\/one\/aera\/aera21\/index.php?cmd=Online+Program+View+Session&selected_session_id=1682649&PHPSESSID=90slnsbmqukc5giousnuelfaul<\/a><\/p>\n\n\n\n

Dahlstrom-Hakki, I., Asbell-Clarke, J., & Almeda, M. (2021, September 13-14). Scaffolds and supports for teaching computational thinking to neurodiverse learners <\/em>[Conference presentation]. CIRCLS’21: Remake \u201cBroadening\u201d in Research on Emerging Technologies for Teaching and Learning, Virtual. https:\/\/circls.org\/circls21-gallery-walk\/scaffolds-and-supports-for-teaching-computational-thinking-to-neurodiverse-learners<\/a><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n

Dahlstrom-Hakki, I., Ke, F., Liu, R., & Sokolikj, Z. (2021, April 8-12). The viability of using remote webcam-based eye tracking to monitor attention allocation in educational research. In I. Dahlstrom-Hakki (Chair), Remote Measures of Attention and Affect: Online Data Collection in the Age of COVID-19 <\/em>[Symposium]. American Educational Research Association (AERA) Annual Meeting, Virtual. https:\/\/convention2.allacademic.com\/one\/aera\/aera21\/index.php?cmd=Online+Program+View+Paper&selected_paper_id=1682653&PHPSESSID=90slnsbmqukc5giousnuelfaul<\/a><\/p>\n\n\n\n

Israel, M., Liu, T., Moon, J., Ke, F., & Dahlstrom-Hakki, I. (2021.) Methodological considerations for understanding students\u2019 problem solving processes and affective trajectories during game-based learning: A data fusion approach. In X. Fang (ed.), HCI in Games: Serious and Immersive Games. HCII 2021. Lecture Notes in Computer Science, vol 12790<\/em> (pp. 201-215). Springer. https:\/\/doi.org\/10.1007\/978-3-030-77414-1_15<\/a><\/p>\n\n\n\n

Ke, F., Liu, R., Sokolikj, Z., Dahlstrom-Hakki, I., & Israel, M. (2021). Using eye tracking for research on learning and computational thinking. In X. Fang (ed.), HCI in Games: Serious and Immersive Games. HCII 2021. Lecture Notes in Computer Science, vol 12790<\/em> (pp. 216-228). Springer. https:\/\/doi.org\/10.1007\/978-3-030-77414-1_16<\/a><\/p>\n\n\n\n

Rowe, E., Asbell-Clarke, J., Almeda, M. V., Gasca, S., Edwards, T., Bardar, E., Shute, V., & Ventura, M. (2021). Interactive Assessments of CT (IACT): Digital Interactive Logic Puzzles to Assess Computational Thinking in Grades 3\u20138. International Journal of Computer Science Education in Schools<\/em>, 5<\/em>(2), 28-73. https:\/\/doi.org\/10.21585\/ijcses.v5i1.149<\/a> <\/p>\n\n\n\n

Rowe, E., Asbell-Clarke, J., & Almeda, M. Scruggs, R., Baker, R.S., Bardar,E. & Gasca, S. (2021). Assessing implicit computational thinking in Zoombinis puzzle gameplay. Computers in Human Behavior, 120.<\/em> https:\/\/doi.org\/10.1016\/j.chb.2021.106707<\/a><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n

2020 Publications<\/strong><\/h2>\n\n\n\n

Almeda, M., Kleinman, E., Jemmali, C., Ithier, C., Rowe, E., & Seif El-Nasr, M. (2020, March 11-14). Labeling debugging in May\u2019s Journey gameplay.<\/em> [Poster presentation]. 51st ACM Technical Symposium on Computer Science Education, SIGCSE, Portland, OR, USA. New York, NY, United States. https:\/\/sigcse2020.sigcse.org\/online\/posters.html#poster#214labelingdebugginginmay’sjourneygameplay<\/a><\/p>\n\n\n\n

Asbell-Clarke, J., Bardar, E., & Edwards, T. (2020). The importance of teacher bridging in game-based learning classrooms. In M. Farber (Ed.), Global perspectives on gameful and playful teaching and learning<\/em> (pp. 211-239). IGI Global. https:\/\/doi.org\/10.4018\/978-1-7998-2015-4.ch010<\/a><\/p>\n\n\n\n

Dahlstrom-Hakki, I., Alstad, Z., & Banerjee, M. (2020). Comparing synchronous and asynchronous online discussions for students with disabilities: The impact of social presence. Computers & Education, 150.<\/em> https:\/\/doi.org\/10.1016\/j.compedu.2020.103842<\/a><\/p>\n\n\n\n

Jemmali, C., Kleinman, E., Bunian, S., Almeda, M., Rowe, E., Seif El-Nasr, M. (2020, Marcch 11-14). MAADS:  Mixed approach for the analysis of debugging sequences of beginner programmers. <\/em>[Paper presentation]. 51st ACM Technical Symposium on Computer Science Education, SIGCSE, Portland, OR, USA. New York, NY, United States. https:\/\/dl.acm.org\/doi\/10.1145\/3328778.3366824<\/a><\/p>\n\n\n\n

Rowe, E., Asbell-Clarke, J., Almeda, M., Bardar, E., Baker, R., & Scruggs, R., (2020). Advancing research in game-based learning assessment: Tools and methods for measuring implicit learning. In E. Kennedy & J. Qian (Eds.), Advancing educational research with emerging technology<\/em> (pp. 99-123). IGI Global. https:\/\/doi.org\/10.4018\/978-1-7998-1173-2.ch006<\/a><\/p>\n\n\n\n

2019 Publications<\/strong><\/h2>\n\n\n\n

Almeda, M., Rowe, E., Asbell-Clarke, J., Baker, R., Scruggs, R., Bardar, E., & Gasca, S. (2019, October 3-5). Modeling implicit computational thinking in Zoombinis Mudball Wall gameplay.<\/em> [Paper presentation]. Technology, Mind, and Society Conference, Washington D.C., United States. https:\/\/www.apa.org\/members\/content\/2019-technology-mind-program.pdf<\/a><\/p>\n\n\n\n

Almeda, M., Rowe, E., Asbell-Clarke, J., Bardar, E., & Gasca, S. (2019, October 3-5). Teachers leveraging game-based implicit STEM learning in classrooms.<\/em> [Poster presentation ]. Technology, Mind, and Society Conference, Washington, D.C., United States. https:\/\/www.apa.org\/members\/content\/2019-technology-mind-program.pdf<\/a><\/p>\n\n\n\n

Edwards, E., Asbell-Clarke, J., Bardar, E., & Stidwell, P. (2019). Zoombinis. In K. Schrier (Ed.), Learning, education & games, volume 3: 100 games to use in the classroom & beyond<\/em> (pp. 504-509). Carnegie Mellon University: ETC Press. https:\/\/doi.org\/10.1184\/R1\/10557950.v1<\/a><\/p>\n\n\n\n

Rowe, E., Asbell-Clarke, J., & Baker, R. (2019, April 5-9) Game-based measures of implicit learning<\/em> [Poster presentation]. Structured poster session organized by Y.J. Kim titled Game-Based Assessment: How Has the Field Matured over the Past 10 years? AERA Annual Meeting, Toronto, ON, Canada. https:\/\/convention2.allacademic.com\/one\/aera\/aera19\/index.php?cmd=Online+Program+View+Paper&selected_paper_id=1435286&PHPSESSID=4487t0h3mpipemialj9jddo4kn<\/a><\/p>\n\n\n\n

Sibuma, B. & Dahlstrom-Hakki, I. (2019). Cyberlearning special issue: Exploring the potential of technologies to bridge understanding across neuroscience, cyberlearning, and education. Special issue of Mind, Brain, and Education, 13<\/em>(1). https:\/\/doi.org\/10.1111\/mbe.12192<\/a><\/p>\n\n\n\n

Dahlstrom-Hakki, I. & Alstad, Z. (2019). Challenges in assessing the conceptual understanding of students with disabilities in statistics. Learning Disabilities Quarterly, 42<\/em>(3). https:\/\/doi.org\/10.1177\/0731948718817222<\/a><\/p>\n\n\n\n

2018 Publications<\/strong><\/h2>\n\n\n\n

Dahlstrom-Hakki, I., Asbell-Clarke, J., & Rowe, E. (2018). Showing is knowing: The potential and challenges of using neurocognitive measures of implicit learning in the classroom. Special issue of Mind, Brain, and Education, 13<\/em>(1). https:\/\/doi.org\/10.1111\/mbe.12177<\/a><\/p>\n\n\n\n

Dahlstrom-Hakki, I., Rowe, E., Altman, M., & Almeda, M. (2018, September 27-29). Revealing Implicit Science Learning through Multimodal Playback Visualization<\/em> [Poster presentation]. International Mind, Brain and Education Society Conference, Los Angeles, CA, United States. https:\/\/imbes.org\/resources\/Documents\/2018%20Conference%20Program.pdf<\/a><\/p>\n\n\n\n

Larsen, J.L., Asbell-Clarke, J., MacEachern, B., & Rowe, E. (2018). STEMlandia: Using mobile technology to get \u2018em outside. In D. Herro, S. Arafeh, R. Ling, & C. Holden (Eds.), Mobile learning: Perspectives on practice and policy. <\/em>Information Age Publishing. https:\/\/www.infoagepub.com\/products\/Mobile-Learning<\/a><\/p>\n\n\n\n

McLaren, B., Asbell-Clarke, J., & Hammer, J. (2018, April 21-26). Extended abstracts of the 2018 CHI conference on human factors in computing systems<\/em> [Conference workshop]. CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada. https:\/\/chi2018.acm.org\/<\/a><\/p>\n\n\n\n

Rowe, E., Asbell-Clarke, J., Baker, R., Gasca, S., Bardar, E., & Scruggs, R. (2018, April 21-26). Labeling implicit computational thinking in pizza pass gameplay <\/em>[Poster & paper presentation].  CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada. https:\/\/doi.org\/10.1145\/3170427.3188541<\/a><\/p>\n\n\n\n

Rowe, E., Bardar, E., Asbell-Clarke, J., Shane-Simpson, C., & Roberts, S. (2018). Building bridges: Teachers leveraging game-based implicit science learning in physics classrooms. In M. Khosrow-Pour et al. (Eds.), K-12 STEM Education<\/em> (pp. 499-525). IGI Global; 2018. https:\/\/doi.org\/10.4018\/978-1-5225-3832-5<\/a><\/p>\n\n\n\n

2017 Publications<\/strong><\/h2>\n\n\n\n

Rowe, E., Asbell-Clarke, J., Baker, R., Eagle, M., Hicks, A., Barnes, T., Brown, R., & Edwards, T. (2017).  Assessing implicit science learning in digital games. Computers in Human Behavior, 76,<\/em> 617-630. https:\/\/doi.org\/10.1016\/j.chb.2017.03.043<\/a><\/p>\n\n\n\n

Rowe, E., Asbell-Clarke, J., Cunningham, K., & Gasca, S. (2017, August 14-17). Assessing implicit computational thinking in Zoombinis gameplay <\/em>[Poster & paper presentations]. International Conference on the Foundations of Digital Games, Hyannis, MA, United States. http:\/\/fdg2017.org\/<\/a><\/p>\n\n\n\n

Rowe, E., Asbell-Clarke, J., Cunningham, K. & Gasca, S. (2017, October 15-18). Assessing implicit computational thinking in Zoombinis gameplay: Pizza Pass, Fleens, and Bubblewonder Abyss.<\/em> [Poster & paper presentations]. ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Amsterdam, Netherlands. https:\/\/dl.acm.org\/doi\/10.1145\/3130859.3131294<\/a><\/p>\n\n\n\n

Rowe, E., Asbell-Clarke, J., Dahlstrom-Hakki, I., & Altman, M., (2017, September). Game-based and eye-gaze measures of implicit science learning.<\/em> [Demonstration presentation]. National Science Foundation Education Core Research PI Meeting, Washington, D.C., United States.<\/p>\n\n\n\n

Rowe, E., Asbell-Clarke, J., Gasca, S., & Baker, R. (2017, April 18-19). Computational thinking in Zoombinis gameplay. <\/em>[Poster presentation]. Cyberlearning 2017: What’s Next? Making Connections to Shape the Future, Arlington, VA, United States. https:\/\/circlcenter.org\/events\/cyberlearning-2017\/<\/a><\/p>\n\n\n\n

Rowe, E., Asbell-Clarke, J., Gasca, S., & Baker, R. (2017, October 4-6). Computational thinking in Zoombinis gameplay. <\/em> [Spotlight session – presentation] Digital Media & Learning Conference, Irvine, CA, United States. https:\/\/dml2017.dmlhub.net\/<\/a><\/p>\n\n\n\n

Shute, V. J., Sun, C., & Asbell-Clarke, J. (2017). Demystifying computational thinking. Educational Research Review, 22,<\/em> 142-158. https:\/\/doi.org\/10.1016\/j.edurev.2017.09.003<\/a><\/p>\n\n\n\n

2016 Publications<\/strong><\/h2>\n\n\n\n

Hamari, J., Shernoff, D. J., Rowe, E., Coller, B., Asbell-Clarke, J., & Edwards, T. (2016). Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning. Computers in Human Behavior, 54,<\/em> 170\u2013179. https:\/\/doi.org\/10.1016\/j.chb.2015.07.045<\/a><\/p>\n\n\n\n

Rowe, E., Asbell-Clarke, J., Eagle, M., Hicks, A., Barnes, T., Brown, R., & Edwards, T. (2016, June 29 – July 2). Validating game-based measures of implicit science learning <\/em>[Paper presentation]. International Conference on Educational Data Mining, Raleigh, NC, United States. https:\/\/eric.ed.gov\/?id=ED592609<\/a><\/p>\n\n\n\n

2015 Publications<\/strong><\/h2>\n\n\n\n

Eagle, M., Rowe, E., Hicks, A., Brown, R., Barnes, T., Asbell-Clarke, J., & Edwards, T. (2015, October 4-7). Measuring implicit science learning using networks of player-game interactions <\/em>[Presentation]. ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, London, United Kingdom. https:\/\/chiplay.acm.org\/2015\/<\/a><\/p>\n\n\n\n

Rowe, E., Asbell-Clarke, J., & Baker, R. S. (2015). Serious game analytics to measure implicit science learning. In C. S. Loh, Y. Sheng, & D. Ifenthaler (Eds.), Serious game analytics: Methodologies for performance measurement, assessment, and improvement<\/em> (pp. 343-360). Springer International Publishing. https:\/\/doi.org\/10.1007\/978-3-319-05834-4_15<\/a><\/p>\n\n\n\n

Rowe, E., Bardar, E., & Asbell-Clarke, J. (2015). Building bridges: Teachers leveraging game-based implicit science learning in physics classrooms. In D. Russell & J. Laffey (Eds.), Handbook of research on gaming trends in P-12 education.<\/em> IGI Global. https:\/\/doi.org\/10.4018\/978-1-4666-9629-7.CH021<\/a><\/p>\n\n\n\n

Vieyra, R., Edwards, T., Rowe, E., & Asbell-Clarke, J. (2015). Playing with science. The Science Teacher, 82<\/em>(5), 51. https:\/\/doi.org\/10.2505\/4\/tst15_082_05_51<\/a><\/p>\n\n\n\n

2014 Publications<\/strong><\/h2>\n\n\n\n

Asbell-Clarke, J. (2014, April 29-30). Listening to data: Implicit learning in games <\/em>[Presentation]. CRESST Conference, Redondo Beach, CA, United States.<\/p>\n\n\n\n

Asbell-Clarke, J. (2014, March 3-6). What lies below: Implicit learning in games <\/em>[Presentation]. SXSW EDU, Austin. TX, United States. http:\/\/read.uberflip.com\/i\/265018-sxswedu-2014-program-guide\/81?<\/a><\/p>\n\n\n\n

Asbell-Clarke, J., & Rowe, E. (2014). Scientific inquiry in digital games. In F. Blumberg (Ed.), Learning by playing: Video gaming in education<\/em> (pp. 246-260). New York: Oxford University Press. https:\/\/doi.org\/10.1093\/acprof:osobl\/9780199896646.001.0001<\/a><\/p>\n\n\n\n

Fraser, J., Shane-Simpson, C., & Asbell-Clarke, J. (2014). Youth science identity, science learning, and gaming experiences. Computers in Human Behavior, 41<\/em>, 523-532. https:\/\/doi.org\/10.1016\/j.chb.2014.09.048<\/a><\/p>\n\n\n\n

Larsen, J., Bardar, E., & Asbell-Clarke, J. (2014, June 10-13). Ravenous<\/em> [Paper presentation]. Games+Learning+Society Conference, Madison, WI, United States. https:\/\/press.etc.cmu.edu\/index.php\/product\/gls-10-0\/<\/a><\/p>\n\n\n\n

Larsen, J., Minner, D., Rowe, E., Edwards, T., Asbell-Clarke, J., Bardar, E., & MacEachern, B. (2014, June 23-26). STEMLandia \u2013 The nature\u2019s apprentice geocaching adventure, Opening the door for STEM learning through outside games <\/em>[Paper presentation]. EdMedia World Conference on Educational Media and Technology, Tampere, Finland. https:\/\/www.learntechlib.org\/p\/147785\/<\/a><\/p>\n\n\n\n

Rowe, E., Asbell-Clarke, J., Bardar, E., Kasman, E., & MacEachern, B. (2014, June 11-14). Crossing the bridge: Connecting game-based implicit science learning to the classroom <\/em>[Paper presentation]. Games+Learning+Society Conference in Madison, WI, United States. https:\/\/press.etc.cmu.edu\/index.php\/product\/gls-10-0\/<\/a><\/p>\n\n\n\n

Rowe, E., Asbell-Clarke, J. & Edwards, T. (2014, June 23-27). Flow & learning in Quantum Spectre. <\/em> In E. Rowe & D. Shernoff (Chairs), The Finnish-US Network (FUN): Studying flow in educational games & gamified learning environments [Symposium]. EDMedia World Conference on Educational Media and Technology, Tampere, Finland. https:\/\/www.learntechlib.org\/primary\/p\/147829\/<\/a><\/p>\n\n\n\n

Rowe, E., Baker, R., & Asbell-Clarke, J. (2014, June 9-10). Studying implicit science learning in digital games <\/em>[Poster presentation]. Cyberlearning Summit, Madison, WI, United States. https:\/\/circlcenter.org\/events\/cyberlearning-summit-2014\/<\/a><\/p>\n\n\n\n

Rowe, E., Baker, R., & Asbell-Clarke, J. (2014, July 4-7). Building automated detectors of gameplay strategies to measure implicit science learning<\/em> [Poster presentation]. International Conference on Educational Data Mining, London, United Kingdom. https:\/\/eric.ed.gov\/?id=ED558339<\/a><\/p>\n\n\n\n

Rowe, E., Baker, R., Asbell-Clarke, J., Kasman, E., & Hawkins, W. (2014, July 4-7). Building automated detectors of gameplay strategies to measure implicit science learning<\/em> [Poster presentation]. International Conference on Educational Data Mining, London, United Kingdom. https:\/\/eric.ed.gov\/?id=ED558339<\/a><\/p>\n\n\n\n

Shernoff, D., Hamari, J., & Rowe, E. (2014, June 23-27). Measuring flow in educational games and gamified learning environments.  In E. Rowe & D. Shernoff (Chairs), The Finnish-US Network (FUN): Studying flow in educational games & gamified learning environments<\/em> [Symposium]. EDMedia World Conference on Educational Media and Technology, Tampere, Finland. https:\/\/www.researchgate.net\/publication\/264046054_Measuring_Flow_in_Educational_Games_and_Gamified_Learning_Environments<\/a><\/p>\n\n\n\n

2013 Publications<\/strong><\/h2>\n\n\n\n

Asbell-Clarke, J., Rowe, E., Edwards, T., & Larsen, J. (2013, April 6-9). Leveling up: Measuring tacit science understanding through gameplay <\/em>[Paper presentation]. NARST Annual International Conference, Rio Grande, PR, United States. https:\/\/narst.org\/conferences\/2013-annual-conference<\/a><\/p>\n\n\n\n

Asbell-Clarke, J., Rowe, E., & Sylvan, E. (2013, April 27 – May 2). Assessment design for emergent game-based learning<\/em> [Paper presentation]. SIGCHI Conference on Human Factors in Computing Systems, Paris, France. https:\/\/dl.acm.org\/doi\/10.1145\/2468356.2468476<\/a><\/p>\n\n\n\n

Asbell-Clarke, J., Rowe, E., & Sylvan, E. (2013, June 12-14). Working through Impulse: Assessment of emergent learning in a physics game<\/em> [Paper presentation]. Games+Learning+Society Conference, Madison, WI, United States. https:\/\/press.etc.cmu.edu\/index.php\/product\/gls-9-0\/<\/a><\/p>\n\n\n\n

Bardar, E., Asbell-Clarke, J., Edwards, T., & Larsen, J. L. (2013, June 12-14). Impulse<\/em> [Paper presentation]. Games+Learning+Society Conference, Madison, WI, United States. https:\/\/press.etc.cmu.edu\/index.php\/product\/gls-9-0\/<\/a><\/p>\n\n\n\n

Edwards, T., Bardar, E., Asbell-Clarke, J., & Larsen, J. L. (2013, June 12-14). Quantum Spectre<\/em> [Paper presentation]. Games+Learning+Society Conference, Madison, WI, United States. https:\/\/press.etc.cmu.edu\/index.php\/product\/gls-9-0\/<\/a><\/p>\n\n\n\n

Sylvan, E., Asbell-Clarke J.,  Fraser, J., Gupta, R., & Rowe, E. (2013, August 26-29). It\u2019s not who I am, it’s what I do: How youth gamer identity and beliefs about social perception relates to their science understanding <\/em>[Paper presentation]. DiGRA International Conference, Atlanta, GA, United States.<\/p>\n\n\n\n

2012 Publications<\/strong><\/h2>\n\n\n\n

Asbell-Clarke, J., Edwards, T., Larsen, J., Rowe, E., Sylvan, E., & Hewitt, J. (2012). Martian Boneyards: Scientific inquiry in an MMO game. International Journal of Game-Based Learning, 2<\/em>(1), 52-76. https:\/\/doi.org\/10.4018\/ijgbl.2012010104<\/a><\/p>\n\n\n\n

Asbell-Clarke, J. & Sylvan, E. (2012, May 5-12). Martian Boneyards: Can a community of players be a community of practice?<\/em> [Case study presentation]. SIGCHI Conference on Human Factors in Computing Systems, Austin, TX, United States. https:\/\/doi.org\/10.1145\/2212776.2212818<\/a><\/p>\n\n\n\n

Sylvan, E., Larsen, J., Edwards, T., & Asbell-Clarke, J. (2012, June 13-15). The canary\u2019s not dead, it\u2019s just resting: The productive failure of a science-based augmented-reality game<\/em> [Paper presentation]. Games+Learning+Society Conference, Madison, WI, United States. https:\/\/press.etc.cmu.edu\/index.php\/product\/gls-8-0\/<\/a><\/p>\n\n\n\n

Prior Publications<\/strong><\/h2>\n\n\n\n

Asbell-Clarke, J., Edwards, T., Larsen, J., Rowe, E., Sylvan, E., & Hewitt, J. (2011, April 8-12). Collaborative scientific inquiry in arcadia: An MMO gaming environment on Blue Mars <\/em>[Paper presentation]. American Education Research Association Annual Meeting, New Orleans, LA, United States. https:\/\/convention2.allacademic.com\/one\/aera\/aera11\/index.php?click_key=1&cmd=Multi+Search+Search+Load+Publication&publication_id=444733&PHPSESSID=3tsgfsaf58hb6iqgl6j2bvpddb<\/a><\/p>\n\n\n\n

Edwards, T., Larsen, J., & Asbell-Clarke, J. (2010, June 9-11). The Martian Boneyards: A science-based game and research project in the HD MMO Blue Mars<\/em> [Paper presentation]. Games, Learning, and Society Conference, Madison, WI, United States.<\/p>\n\n\n\n

Asbell-Clarke, J. & Edwards, T. (2009, June 10-12). The Blue Mars science center: Design research for virtual scientific collaboration<\/em> [Paper presentation]. Games, Learning, and Society Conference, Madison, WI, United States.<\/p>\n\n\n\n

Rowe, E. & Asbell-Clarke, J. (2008). Learning science online: What matters for science teachers? Journal of Interactive Online Learning (7)<\/em>2, 75-104. https:\/\/www.researchgate.net\/publication\/237516996_Learning_Science_Online_What_Matters_for_Science_Teachers<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"

2026 Publications<\/p>\n

Rowe, E., Almond, Russell G., & Almeda, Ma Victoria. (2026). Validating game-based learning assessment of students\u2019 computational thinking practices using Bayesian networks and machine-learning based detectors. Journal of Research on Technology in Education<\/em>, 58(1), 14-31. https:\/\/www.tandfonline.com\/doi\/epdf\/10.1080\/15391523.2025.2590018<\/a><\/p>\n

2024 Publications<\/p>\n

Alstad, Z. & Dahlstrom-Hakki, I. (March, 2024). Co-Designing Augmented Reality Interventions to Support Executive Function for Neurodiverse STEM Students.<\/em> Practitioner report presented at the 14th International Learning Analytics & Knowledge Conference (LAK24),  » Read more<\/a><\/p>\n","protected":false},"author":8,"featured_media":0,"parent":731,"menu_order":2,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_acf_changed":false,"_relevanssi_hide_post":"","_relevanssi_hide_content":"","_relevanssi_pin_for_all":"","_relevanssi_pin_keywords":"","_relevanssi_unpin_keywords":"","_relevanssi_related_keywords":"","_relevanssi_related_include_ids":"","_relevanssi_related_exclude_ids":"","_relevanssi_related_no_append":"","_relevanssi_related_not_related":"","_relevanssi_related_posts":"1883,882,1913,1083,878,1117","_relevanssi_noindex_reason":"","footnotes":""},"class_list":["post-776","page","type-page","status-publish","hentry"],"acf":[],"_links":{"self":[{"href":"https:\/\/www.terc.edu\/edge\/wp-json\/wp\/v2\/pages\/776","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.terc.edu\/edge\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.terc.edu\/edge\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.terc.edu\/edge\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/www.terc.edu\/edge\/wp-json\/wp\/v2\/comments?post=776"}],"version-history":[{"count":58,"href":"https:\/\/www.terc.edu\/edge\/wp-json\/wp\/v2\/pages\/776\/revisions"}],"predecessor-version":[{"id":2910,"href":"https:\/\/www.terc.edu\/edge\/wp-json\/wp\/v2\/pages\/776\/revisions\/2910"}],"up":[{"embeddable":true,"href":"https:\/\/www.terc.edu\/edge\/wp-json\/wp\/v2\/pages\/731"}],"wp:attachment":[{"href":"https:\/\/www.terc.edu\/edge\/wp-json\/wp\/v2\/media?parent=776"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}