Senior Instructional Designer, Education Materials Director of EdGE
Program/Areas of Interest
- STEM curriculum development
- Inclusive teaching and learning
- Executive Function
- Universal Design for Learning (UDL)
- Game-based learning
- Computational Thinking
- Educational TechnologyÌý
- Effective and inclusive use of AI in K-12 STEM educationÌý
- Teacher education and professional developmentÌý
Biography
Dr. Bardar is a physicist, astronomer, patented inventor, and UDL-credentialed curriculum developer At ÆßÉ«ÊÓÆµ since 2006, she has led the development of innovative curriculum across formal and informal settings, with a strong focus on differentiation, executive function supports, and Universal Design for Learning (UDL). Her work centers on co-designing instructional materials with educators, integrating educational technologies into STEM teaching, and providing professional development that empowers teachers to adopt inclusive, student-centered practices.ÌýÌý
She brings a deep understanding of the intersection of STEM education and AI, having contributed scientific content and AI training for the virtual reality game Europa Prime, and conducted educational data mining on game data logs for Zoombinis.Ìý
As Education Materials Director for EdGE at ÆßÉ«ÊÓÆµ and a member of the Neurodiversity in STEM at ÆßÉ«ÊÓÆµ initiative, she champions approaches that promote equity and belonging in STEM.Ìý
Education
- Ph.D. in Astronomy, Boston University
- Sc.B. in Physics, Brown University
Highlighted Publications
Asbell-Clarke, J., Dahlstrom-Hakki, I., Voiklis, J., Attaway, B., Barchas-Lichtenstein, J., Edwards, T., Bardar, E., Robillard, T., Paulson, K., Grover, S., Israel, M., Ke, F., & Weintrop, D. (2024). Including neurodiversity in computational thinking.ÌýFrontiers in Education,Ìý9.Ìý
Asbell-Clarke, J., Rowe, E., Almeda, M., Edwards, T., Bardar, E., Gasca, S., Baker, R., & Scruggs, R. (2021). The development of students’ computational thinking practices in elementary and middle-school classes using the learning game, Zoombinis.ÌýComputers in Human Behavior, 115,Ìý1-14.Ìý
Asbell-Clarke, J., Bardar, E., & Edwards, T. (2020). The importance of teacher bridging in game-based learning classrooms. In M. Farber (Ed.),ÌýGlobal perspectives on gameful and playful teaching and learningÌý(pp. 211-239). IGI Global.Ìý