七色视频

Researcher

Santiago  Gasca

Program/Areas of Interest

  • Mixed Methods Research
  • Computational Thinking
  • Out of School Time

Biography

Mr. Santiago Gasca works on a range of research and evaluation projects at 七色视频 with SEEC, CSR, and EdGE. As a former residential counselor for teens and young adults, Santi is especially interested in character development and resilience, particularly pertaining to youth STEM educational engagement in informal settings. Santi is the chair of 七色视频鈥檚 Institutional Review Board (IRB).

Education

  • Tufts University, M.A. Child and Human Development

Associations

  • American Education Research Association
  • American Evaluation Association

Honors & Awards

  • Cadre Fellow

Highlighted Publications

Puttick, G., Drayton, B., & Gasca, S. (2022) “Innovate to Mitigate: Analysis of student design and rationale in a crowdsourcing competition to mitigate global warming.” International Conference of the Learning Sciences Annual Proceedings 2022.

Drayton, B., Puttick, G., & Gasca, S. (2022)聽Poster鈥”Innovate to Mitigate: Analysis of student design and rationale in a crowdsourcing competition to mitigate global warming.” International Conference of the Learning Sciences Annual Proceedings 2022.

Drayton, B., Puttick, G., & Gasca, S. (2022) “Innovate to Mitigate: Microgenesis of student design and rationale in a crowdsourcing聽competition to mitigate global warming.” AERA Annual Meeting, San Diego, CA.

Boulden, D. C.,聽Wiebe, E., Aksit, O., Mutch-Jones, K., Gasca, S., Dorsey, C., Reichsman, F., Lester, J., & Lord, T. (2019, April). Instructional orchestration with digital games: Influences on students鈥 learning experiences.聽Paper presented at the annual meeting of the American Educational Research Association, Toronto, Canada.

Mutch-Jones, K., Gasca, S., Pallant, A., Lee, H-S. (2018). School Science and Mathematics, 118(5), 141-201.

Rowe, E., Asbell-Clarke, J., Cunningham, K. & Gasca, S. (2017, October). Assessing implicit computational thinking in Zoombinis gameplay: Pizza Pass, Fleens, and Bubblewonder Abyss. Poster to be presented at the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Amsterdam.