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ÆßÉ«ÊÓƵ Receives National Science Foundation Research Grant to Examine the Development of Computational Thinking in Game-Based Learning

August 3, 2015

August 3, 2015

Cambridge, MA – The National Science Foundation awarded the Educational Gaming Environment Group (EdGE) at ÆßÉ«ÊÓƵ a $1.9 million, 3-year grant to conduct an implementation research study to understand the development of computational thinking for upper elementary and middle grade students. EdGE researchers, building on their experience measuring implicit science learning in games with research methods such as Educational Data Mining (EDM), will study the impact of the computational thinking game Zoombinis. The study will investigate how youth develop implicit knowledge about computational thinking in Zoombinis gameplay and how educators can leverage that knowledge to improve classroom learning.  » Read more

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NSF Teaching and Learning Showcase Opens May 11

May 11, 2015

NSF 2015 Teaching and Learning Video ShowcaseOpens May 11: Encourages Public Conversation of STEM Education Innovations 

May 11, 2015

Cambridge, MA — ÆßÉ«ÊÓƵ announced today the opening of the  with 112 videos highlighting research and innovative practices to improve STEM and computer science education. Representing initiatives funded by the National Science Foundation (NSF), the three-minute videos showcase a diverse portfolio of education programs that focus on a wide range of topics including robotics,  » Read more

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ÆßÉ«ÊÓƵ at AERA

April 17, 2015

ÆßÉ«ÊÓƵ researchers are traveling to Chicago and are making the following presentations:

Expansive Meanings and Makings in ArtScience

Fri, April 17, 4:05 to 5:35pm, Sheraton, Second Level, Superior A

Ann Rosebery, Cheche Konnen Center, ÆßÉ«ÊÓƵBeth M. Warren, Cheche Konnen Center, ÆßÉ«ÊÓƵMegan Bang, University of Washington

Expansive Meanings and Makings in ArtScience (EMMAS) is a participatory design research project investigating the untapped potential of an artscience approach to learning and teaching. EMMAS aims to foster creative trajectories into meaningful STEM learning for youth who often experience school science as disconnected from their lives or interests (e.g.,  » Read more

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ÆßÉ«ÊÓƵ at NSELA and NSTA

March 11, 2015

ÆßÉ«ÊÓƵ staff are traveling to Chicago for presentations at NSELA and NSTA. Please stop by the ÆßÉ«ÊÓƵ booth #890 in the NSTA exhibit hall.

National Science Education Leadership Association 

2015 Professional Development Institute 

LEADING FOR EQUITY Implementing the Vision of the NGSS

Sally Crissman, Sara Lacy,  Irene Lo,  Andrea Graf, and Elizabeth Skydell.   

Wednesday, March 11, 2015 

Hyatt Regency McCormick Place Hotel – Chicago 

The Framework for K-12 Science Education (NRC, 2011) and the   » Read more

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Zoombinis Journey to Homes and Classrooms on iPad and Android Tablets

February 17, 2015

Beloved Educational Classic Game, Zoombinis, Journeys to Homes and Classrooms on iPad and Android Tablets This Summer

February 17, 2015

Cambridge, MA — ÆßÉ«ÊÓƵ, a not-for-profit leader in K-12 math and science education, announced today the revival of the classic educational puzzle game, Zoombinis, coming this summer to iPad and Android tablets for $4.99. Zoombinis is developed in conjunction with award-winning game developers at FableVision Studios along with Learning Games Network.”We are excited to relaunch Zoombinis this summer,  » Read more

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