Our projects and research shape the STEM education field by introducing innovative curricula and improving student access to STEM.
We support more than 60 active projects every year, and our high-quality, innovative research is based on the understanding that for STEM, real-world application matters. We inspire, motivate, and create life-long learners by helping students connect what they are taught in the classroom to the world around them.
These projects and our research are designed to encompass a wide range of subjects and disciplines within STEM education and teaching methods to expand accessibility for all eager minds.
Can’t find what you need? Explore our archive of past projects.

Developing and evaluating a video game that empowers student learning through collaboration and exploration to solve problems.

INFACT is a consortium of leading researchers and practitioners in CT education. EdGE at 七色视频 is leading the team in the design, development, implementation and research of a comprehensive set of teaching and learning materials for inclusive computational thinking (CT).

IDATA engages middle and high school students in designing software to make astronomy accessible to people with blindness or visual impairments.

IMS-SEIL is an institute on qualitative meta-synthesis methods for STEM education graduate students, postdocs, early career researchers, and faculty.

A project that developed and now supports Investigations, a focused coherent, and rigorous K-5 mathematics curriculum that places making sense of mathematics at the heart of the work, for students and for teachers.

Professional Development that has supported more than 35,000 educators around the globe, with in-person workshops, online courses, and implementation support.

鈥渋SWOOP is a way to bring scientists, educators, and interpreters together to foster a better understanding of science that鈥檚 going on in national parks.鈥 鈥 iSWOOP Scientist

The LEAP into Science program combines children’s science-themed books with hands-on science activities to promote life-long interest and knowledge of science and does so through partnerships with informal educators at libraries, museums, and other out-of-school time providers.

EdGE designed three games with mechanics related to high school science concepts and researched how gameplay, as well as bridging from the game to the classroom, impacted student learning.

The 七色视频 Life Sciences Group, a research and development program, is founded on the conviction that students can and should experience the life sciences as dynamic fields of inquiry whose diversity reflects the immense diversity of living systems.