Our projects and research shape the STEM education field by introducing innovative curricula and improving student access to STEM.
We support more than 60 active projects every year, and our high-quality, innovative research is based on the understanding that for STEM, real-world application matters. We inspire, motivate, and create life-long learners by helping students connect what they are taught in the classroom to the world around them.
These projects and our research are designed to encompass a wide range of subjects and disciplines within STEM education and teaching methods to expand accessibility for all eager minds.
Can’t find what you need? Explore our archive of past projects.

Conducting a systematic synthesis of the empirical literature on women of color in computing and technology.

Conducting a systematic synthesis of the empirical literature on women of color in computing and technology.

EdGE and Virtual Space Entertainment (VSE) developed Martian Boneyards鈥攁 game of scientific collaboration in the HD, MMO environment Blue Mars鈥攁nd researched how adult players developed science inquiry skills through solving the science-based mystery.

The Math in the Making project asks the question: Can we leverage participation and success in making to help someone who thinks they aren鈥檛 very good at math come to see themselves as mathematically competent?

The Meaningful Math project studies and aims to improve the data, statistics, and numeracy supports for consumers of news media.

MMTP supports the improvement of STEM teaching and learning in a large, urban district, by providing experienced teachers with opportunities to earn micro-credentials as they acquire additional content knowledge for teaching, engage in classroom-based action research, and assume instructional leadership roles.

MPACT brings 3D design, making, and printing to students in California’s agricultural region, in service of learning mathematics, spatial reasoning, and computational thinking.

MIaFS addresses a largely under-studied population, in this case Faculty of Color in STEM (FCS) who are also Gender and Sexual Minorities (GSM), through the use of methods rarely used in STEM education research, namely participant-generated Arts-Informed Research (AIR).

NSP is a longitudinal study on the experiences of Native STEM students, faculty, and professionals and the barriers and supports they encounter in STEM.

This study examines landscape data and trends on participation of Native women and two-spirit individuals in computing through a scoping review of the existing literature.